![]() ![]() Play the game, the console should report:įound Widescreen hacks file: '. Drag and drop it the "cheats_ws" folder that we created in Step 3. Inside the folder for your game there should be a. Open it in WinRar and navigate to the folder based on the version of your disc (Chances are it's NTSC-U for U.S. (At this point if your console reports PAL i would recommend finding an NTSC version of the game as PAL versions have a tendency to be capped at 50fps which can be sickening for most PC gamers) Figure out which version of the game your iso is by running it in PCSX2 then looking in the console for this line: rar of widescreen patches by region and game In windows go to Documents>PCSX2 and create two new folders and label them "cheats" and "cheats_ws" in Config>video>window settings set aspect ratio to 16:9 on pcsx2 go to system and enable "cheats" "Widescreen Hacks" and "Host Filesystem" There is a fix for it and it's reasonably simple: So most games on the ps2 don't support 16:9 properly and stretch a 4:3 perspective to 16:9. Join us at /r/EmuDev Android Emulator accuracy tests:Īre you an emulator developer? Send the moderators a message if you'd like a user flair reflecting that. Game recommendations: /v/'s Recommended Games Wiki r/SBCGaming - Single Board Computer Gaming (Raspberry Pi, etc) r/EmulationOnPC - For PC and Mac emulation troubleshooting and support r/EmulationOnAndroid - Android emulation and troubleshooting General Computers Handhelds Consoles Nintendo Browse All FAQ Discussion Links Posts asking which games are playable/what the emulator is called/where to get it will be removed. There are very few playable commercial titles for PlayStation 4, PlayStation 5, PlayStation Vita, Xbox One, and Xbox Series emulators.This is /r/ emulation - not /r/flashcarts or /r/consolehomebrew.Please abide by reddit's site-wide rules on self-promotion. Any further videos should be packaged into a self post, accompanied by a submission statement that facilitates discussion. Users are permitted to post one emulator demonstration video per day as a link post.Comments stepping significantly over the line will be removed- use some common sense. Simple tech support or general queries not fulfilling that requirement belong in the Weekly Question Thread and will be redirected there. ![]() It is not recommended to capture footage or stream the game with the CRT shader active, as the fine dots/lines that make the effect work may severely distort the game image upon video compression and/or resizing. Self posts should provide scope for wider, interesting discussion. Play the game in a 4:3 aspect ratio while using this shader for the full retro effect.Use Google and check The Emulation General Wiki before posting.Don't ask for or link directly to pirated software or copyrighted material without permission of the copyright holder. We're currently accepting enquiries from emulation-related communities and websites covering similar topics to /r/emulation who'd like to be platformed on /r/emulation - please see this thread for details.You can also join us on Discord! Related Communities To run it you need to launch uLaunchELF first and then execute LbFn from the usb image, test images are already put in the USB disk image for USBqemu plugin.To get started check out our wiki page or The Emulation General Wiki. png files from usb and change PS2 resolution on the fly. I basically want pcsx2 to pillarbox my monitor down to 16:9, and for that pillarboxed space to function like a real 16:9 TV+PS2. ) What I'd like to get is Perfect, unstretched 16:9 PS2 image ratio on my 16:10 monitor, upscaled as high as possible. I can share my USB disk image with them for you. 1 03-04-2011, 03:23 AM (This post was last modified: 03-04-2011, 03:58 AM by dedica. You need a 448p test patterns and LbFn.elf homebrew. I know the proper solution for this scaling issue is to implement integer scaling, but you never finished the code, so how about to increase the resolution of steps you can zoom in/out and stretch the image? It should be easier. In a default zoom state and without vertical stretching it's even worse both vertically and horizontally. One click is not enough, two is too much. You can see the artifacts on the test pattern. I tried the zoom function and hotkeys to change the vertical size of the image and it's getting closer to how it should be, but not really. Games I play are mostly 640x448, so it should be a perfect fit for a 900p display at 1280x896 resolution with an integer 2x2 pixel size, but it's not. Pixel aspect ratio (PAR) isn't equal to 1:1 across the screen and pixels are not equally squared vertically and horizontally. Safest preset/DX11 renderer or software/Native Internal resolution or 2x/Nearest neighbor texture filtering/Fullscreen bilinear filtering disabledĬan't achieve good fullscreen scaling on my display (1600x900). ![]()
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